Character Interaction.

Conversation between two characters about art.

Live-Action Plate Intergration

Added CGI of a camera and a book, modelled and textured from scratch and tracked to the live-action plate.

Walk Cycle.

Incorporated the principles of acting, storytelling, and the conveyance of weight in animation.

Motion Study.

This study helped me understand and practice the principles of animation, such as staging, composition, secondary action, and spacing. I learned how to apply those principles to create visually appealing and realistic animations.

Ball With Tail Study.

This study helped me understand and practice the follow-through and overlapping action principle.

Facial expression study.

This project allowed me to explore the subtleties of facial animation and expressiveness.

Arch-Viz

Interior and exterior architectures modeled, textured and rendered in 3DS Max, V-Ray.

Abstract Renders

Conceptual renders made with 3DS MAX (down) and Blender (left)

Candyland!

Conceptual renders made with 3DS MAX using TyFlow

The Banana Ballet

A confident boy's whimsical journey home as he gracefully leaps over a banana peel, only to be humbled by an unexpected pitfall in this animated tale of pride and pitfalls.

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Photography